The effects of age on player behavior in educational games
نویسندگان
چکیده
Casual games attract a diverse group of players with varied needs and interests. In order to effectively tailor games to specific audiences, designers must consider the effects of demographics on player behavior. This is particularly important when developing educational games for children, since research shows that they have different design needs than adults. In this work, we develop in-depth metrics to capture demographic differences in player behavior in two educational games, Refraction and Treefrog Treasure. To learn about the effects of age on behavior, we use these metrics to analyze two player populations, children on the educational website BrainPOP and adults of the popular Flash website Kongregate. We show that BrainPOP players make more mathematical mistakes, display less strategic behavior, and are less likely to collect optional rewards than Kongregate players. Given these results, we present design suggestions for casual games that target children.
منابع مشابه
Investigating the Effect of Rewards on Individual Players' Efforts: A Behavioral Approach
The main goal of the study is to examine the effect of rewards on the behavior of players in a team activity. In this framework, by performing 12 sequential and simultaneous games in a laboratory environment examine the rewarding effect on players' behavior. Students from Yazd universities surveyed and the sample of 182 students is in the form of two groups, which collected in total for 2184 ma...
متن کاملThe Effects of Computer-based Educational Games on Self-efficacy of 8-12 Children with Hemophilia
Background: Hemophilia is a chronic bleeding disease and can interfere with daily performance of children. These children require continuous training to prevent bleeding. Since children nurses play an important role in the education of sick children and their self-efficacy and the increase use of educational computer games, the use of educational games for teaching self-efficacy to children wit...
متن کاملThe Role of Avatar in Interactive Fictional World of Video Games
In third-person video games, players are able to move and progress in the interactive world of the game while watching their avatar from an external point of view. The purpose of this paper is to investigate the role of avatar in the interactive imaginary world of video games using double vision theory. This article is based on descriptive-analytical methods and the use of library data and imag...
متن کاملA Study of the Correlation between Computer Games and Adolescent Behavioral Problems
Background: Today, due to developing communicative technologies, computer games and other audio-visual media as social phenomena, are very attractive and have a great effect on children and adolescents. The increasing popularity of these games among children and adolescents results in the public uncertainties about plausible harmful effects of these games. This study aimed to investigate the co...
متن کاملEvaluating the Effectiveness of Using Sport and Traditional Games at the Higher Military Educational Establishments in a Pandemic and Post-pandemic Period
Background. The cadets experienced particular difficulties in a pandemic period because due to isolation and faced a number of unanticipated challenges like stress, anxiety, and low learning outcomes. Objectives: The aim of the study was to evaluate the effectiveness of sport and traditional games to improve cadets’ learning performance and motivation to learning activities and future service ...
متن کامل